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06 / Project detail

Still Life

Animation coursework / 0:39-0:43 / Maya, Substance Painter, Houdini, Arnold

Final render of the still life scene Blocking stage of the still life scene

I created this scene from modeling through final render, using the environment to tell a story and make the clock feel actively in the process of being carved and assembled.

I modeled in Maya and textured the assets in Substance Painter. For the work gloves, I used Houdini to create a cloth simulation with natural wrinkles and folds before lighting and rendering with Arnold.